The Unified Modeling Language
Private Training Price: $4795 for up to 3 students*
*Additional students subject to a nominal fee
- The Unified Modeling Language Training Class Summary
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The Unified Modeling Language is an industry-standard method for constructing a model of a software system by visualizing, documenting, and specifying the architecture of the system. In this course, sudents learn how to identify and design objects, classes, and their relationships to each other, which includes links, associations, and inheritance. A strong emphasis is placed on diagram notation for use cases, class and object representation, links and associations, and object messages. This course utilizes UML 2.0 notation.
Audience: Analysts, designers, and programmers responsible for applying OO techniques in their software engineering projects.
Prerequisites: Strong understanding of Object-Oriented concepts is required. Experience designing or programming in an Object-Oriented language is also required.
Class Length: 2 days
- The Unified Modeling Language Training Class Objectives
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- Use modeling in analysis and design, particularly in visual modeling.
- Use the Unified Modeling Language to create visual models of business problems and software solutions.
- Create models to show relationships between classes.
- Create models to portray activities performed by objects.
- Create models to portray complex algorithms.
- Create models to show object state.
- Create models to portray object creation.
- The Unified Modeling Language Training Class Detailed Outline
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- Course Introduction
- Course Objectives
- Overview
- Suggested References
- Use Cases
- Use Cases
- Use Case Diagram Components
- Use Case Diagram
- Actor Generalization
- Include and Extend
- Other Systems
- Narrative
- Template for Use Case Narrative
- Using Use Cases
- Class Diagrams
- Class Diagrams
- Attributes
- Attribute Properties
- Composite Classes
- Operations and Methods
- Inheritance
- Abstract Classes
- Interfaces with Ball and Socket Notation
- Visibility
- Class Scope
- Class Diagrams and Their Relationships
- Dependencies
- Associations
- Instance Creation
- Multiplicity
- Qualified Associations
- Association Classes
- Composition and Aggregation
- Sequence Diagrams
- Sequence Diagrams
- Interaction Frames
- Decisions
- Loops
- Creating and Destroying Objects
- Activation - 2.0
- Synchronous & Asynchronous
- The Objects Drive the Interactions
- Evaluating Sequence Diagrams
- Using Sequence Diagrams
- Communication Diagrams
- Communication Diagrams
- Communication and Class Diagrams
- Evaluating Communication Diagrams
- Using Communication Diagrams
- State Machine Diagrams
- What is State?
- State Notation
- Transitions and Guards
- Registers and Actions
- More Actions
- Internal Transitions
- Superstates and Substates
- Concurrent States
- Using State Machines
- Implementation
- Activity Diagrams
- Activity Notation
- Decisions and Merges
- Synchronization
- Drilling Down
- Iteration
- Partitions
- Parameters and Pins
- Expansion Regions
- Using Activity Diagrams
- New Models in UML 2.0
- New to UML 2.0
- Composite Structure Diagrams
- Timing Diagrams
- Interaction Overview Diagrams
- Package, Component, and Deployment Diagrams
- Modeling Groups of Elements - Package Diagrams
- Visibility and Importing
- Structural Diagrams
- Components and Interfaces
- Deployment Diagram
- Appendix A - UML Syntax
- Course Introduction



