The Unified Modeling Language

 

 

 

The Unified Modeling Language Training Class Summary

The Unified Modeling Language is an industry-standard method for constructing a model of a software system by visualizing, documenting, and specifying the architecture of the system. In this course, students learn how to identify and design objects, classes, and their relationships to each other, which includes links, associations, and inheritance. A strong emphasis is placed on diagram notation for use cases, class and object representation, links and associations, and object messages. This course utilizes UML 2.0 notation.

Audience: Programmers, analysts and software designers.

Prerequisites: Experience with objects and object-oriented programming.  Experience with analysis and design would be helpful.

Class Length: 2 days

The Unified Modeling Language Training Class Objectives
  • Use modeling in analysis and design, particularly in visual modeling.
  • Use the Unified Modeling Language to create visual models of business problems and software solutions.
  • Create models to show relationships between classes.
  • Create models to portray activities performed by objects.
  • Create models to portray complex algorithms.
  • Create models to show object state.
  • Create models to portray object creation.
The Unified Modeling Language Training Class Detailed Outline
  1. Course Introduction
    • Course Objectives
    • The Unified Process
    • Course Overview
    • Using the Workbook
    • Suggested References
  2. Use Cases
    • Use Cases
    • Use Case Diagram Components
    • Use Case Diagram
    • Actor Generalizations
    • Include and Extend
    • Specialize
    • Other Systems
    • Narrative
    • Template for Use Case Narrative
    • Using Use Cases
  3. Class Diagrams
    • Class Diagrams
    • Attributes
    • Attribute Properties
    • Operations and Methods
    • Inheritance
    • Abstract Classes
    • Interfaces with Ball and Socket Notation
    • Visibility
    • Class Scope
  4. Class Diagrams and Relationships
    • Dependencies
    • Associations
    • Instance Creation
    • Multiplicity
    • Qualified Associations
    • Association Classes
    • Composition and Aggregation
  5. Sequence Diagrams
    • Sequence Diagrams
    • Interaction Frames
    • Decisions
    • Loops
    • Creating and Destroying Objects
    • Activation
    • Synchronous & Asynchronous
    • Evaluating Sequence Diagrams
    • Using Sequence Diagrams
  6. Communication Diagrams
    • Communication Diagrams
    • Communication and Class Diagrams
    • Evaluating Communication Diagrams
    • Using Communication Diagrams
  7. State Machine Diagrams
    • What is State?
    • State Notation
    • Transitions and Guards
    • Registers and Actions
    • More Actions
    • Internal Transitions
    • Superstates and Substates
    • Concurrent States
    • Using State Machines
    • Implementation
  8. Activity Diagrams
    • Activity Notation
    • Decisions and Merges
    • Forks and Joins
    • Drilling Down
    • Iteration
    • Partitions
    • Signals
    • Parameters and Pins
    • Expansion Regions
    • Using Activity Diagrams
  9. Supplemental UML Diagrams
    • Modeling Groups of Elements - Package Diagrams
    • Visibility and Importing
    • Structural Diagrams
    • Components and Interfaces
    • Deployment Diagram
    • Composite Structure Diagrams
    • Timing Diagrams
    • Interaction Overview Diagrams
  10. Appendix A - UML Syntax