Agile Testing

 

 

 

Agile Testing Training Class Summary

This 5-day course covers an overview of Agile and then takes a deep dive into Agile Testing techniques and the role of the Agile Tester. The course can be customized to include intensive hands on sessions in TDD, ATDD and Mocks.

Audience: Software testers in agile projects.

Prerequisites: Prior experience with agile project execution is helpful.

Class Length: 5 days

Agile Testing Training Class Objectives
  • Gain a basic understanding of Agile.
  • Learn the Scrum Fundamentals, Artifacts and Roles.
  • Understand the role of a tester on an Agile team.
  • Learn the Agile Testing Pyramid.
  • Get some exposure to Agile testing tools.
  • Compare Test Driven Development (TDD), Acceptance Test Driven Development (ATDD) and Behavior Driven Development (BDD).
Agile Testing Training Class Detailed Outline
  1. Agile Overview
    • The Agile Potential
    • The Agile Manifesto
    • Agile alone is NOT enough
    • Can Agile fail?
    • THE Best Agile
  2. SCRUM Overview
    • Stories -Making It Manageable
    • Stories
    • Acceptance Criteria - where and when
    • Why Object Oriented Principles Are Critical To Agile
    • Sprint Planning Meeting
    • Just Enough and no more
    • Controlling Chaos
  3. Sprint
    • Creating a Sense Of Urgency
    • Driving Your Project
    • Conducting the Daily Scrum
    • Chickens and Pigs
    • Life Is Daily!
    • Doing Iterative Development
    • Design
    • Test
    • Code
    • Refactor
    • Sprint Review Meeting
  4. Product Owner: Roles and Responsibilities
    • Requirements and the Product Backlog
    • Building a Product Backlog
    • User Roles and Personas
    • Acceptance Criteria
    • Story Workshops
    • Story Aggregation and Decomposition
    • Spikes and Special Stories
  5. Agile Tester Roles and Responsibilities
    • Team Commitment to Quality
    • Teams Test
    • Pairing Testers and Developers
  6. The Agile Testing Pyramid
    • Agile Testing Quadrants
    • Unit Test
    • Acceptance Test
    • GUI Test
    • Manual Test
  7. Overview of Test Automation and Automation Tools
    • Unit and Testing First (TDD)
  8. Exploratory Testing
    • Exploratory vs Scripting
    • Concurrent design and execution
    • Motivation for exploratory testing
  9. Test Driven Development
    • Definitions and Uses of Test Driven Development
    • Principles and Techniques of Test Driven Development
    • Test Driven Development Benefits
    • Best Practices in Test Driven Development
    • Test Driven Developments Anti-Patterns
  10. Mock Objects
    • Mock Objects - why?
    • Test Fakes, Stubs, Doubles
    • Collaborating Objects - testing the code in the middle
    • Suggested tools to help
  11. Acceptance Test Driven Development (ATDD)
    • Choose your story
    • Writing test(s) for your story
    • Consider automating the tests
    • Implementing the functionality
    • The ATTD micro-cycle
    • To Mock or not to Mock
    • What can go wrong
    • Iteration planning
    • Epic planning
    • Managing scope
    • Knowing when you're done